Ofir Rosen – Anti-Controller
This project explorers ideas of controller design in videogames. It explores the idea of how rigorously designed controllers are to be comfortable and user friendly, yet still manage to be daunting to new users. The project tried to take one of the least daunting controllers (that of the Nintendo entertainment system) and make it anxiety inducing to even the most seasons gamer.
Hands-on activity at the Festival:
Guests will have the opportunity to experience the piece hands on and attempt to get as far as they can in Mario using the anti controller.
- Categories: Games, Electronics, 2018